V5.42 - Feedback

Endercraft

Moderator (& bug finder :D)
.2 still static image in animate overlay
I have the same problem and I figured it out, it seems to be because we have the animations (like when you switch screens) disabled. If I set them to not 0 it works.
Screenshot_2024-02-18-18-08-22-754_com.android.settings-edit.jpg
The last setting seems to be the one to revert for it to work.
 

Dm114

Well-known member
An amazing (insignificant) detail appears when opening Animation Overlay configuration window : letter "s" shown between "100" and "%" on the cursor line for Height.20240219_114343.jpg

It disappears as soon as moving the cursor back and forth, even when coming back to 100%.
 

MacroDroidDev

Administrator
Staff member
I have the same problem and I figured it out, it seems to be because we have the animations (like when you switch screens) disabled. If I set them to not 0 it works.

The last setting seems to be the one to revert for it to work.
That's great thanks for finding that. I will see if I can detect this and try and put some warnings in the app about this.

An amazing (insignificant) detail appears when opening Animation Overlay configuration window : letter "s" shown between "100" and "%" on the cursor line for Height.

It disappears as soon as moving the cursor back and forth, even when coming back to 100%.

Ooops that must have been where I was saving the file with CRTL+S and I must have missed the ctrl key. Good spot, I've removed the rogue 's'
 

Dm114

Well-known member
That's great thanks for finding that. I will see if I can detect this and try and put some warnings in the app about this.



Ooops that must have been where I was saving the file with CRTL+S and I must have missed the ctrl key. Good spot, I've removed the rogue 's'
I just noticed the same "rogue 's" above Y coordinates slider... 😉
 

Jacob L

Moderator (Lawsonator)
I could be wrong but something seems to have changed. Either the Not in call constraint is always true when the calls come or text manipulation action is a bit slower, I'm not sure. I know MacroDroid didn't like the array having 1374 items!
 

hsurB

Well-known member
Writing in day time trigger has no effect, after saving it always shows 00
We have to swipe to choose the correct time.

5.42.2
 

raatimuzic

New member
Seems like the text manipulation action is slower than previous releases, I use it to convert first person words to third person when interacting with my assistant and since switching from v5.39.4 to the beta I had to add constraints to only replace the text if the text to be replaced is in the string, otherwise just a couple of the text replacement/remove actions stacks up a a bit of a delay.
 

MacroDroidDev

Administrator
Staff member
@raatimuzic Please construct an example macro that clearly demonstrates a performance difference between v5.39.4 and the latest release so I can run on both and analyse what is happening as there is no clear reason why it should have slowed down.
 

raatimuzic

New member
@raatimuzic Please construct an example macro that clearly demonstrates a performance difference between v5.39.4 and the latest release so I can run on both and analyse what is happening as there is no clear reason why it should have slowed down.
I can't recreate the issue now but beforehand I had a lot of text manipulation actions and I was getting like a 400 millisecond delay before it would get to the other part of the macro. I added text constraints to them and put them in their own action blocks and it fixed the delay but now when I put them back into the original macro without the text constraints there's no delay so I don't know what the issue was. Maybe 5.42.3 changed something from 5.42.2, but no issues anymore so, sweet.
 

MacroDroidDev

Administrator
Staff member
Call and SMS identifier (https://www.macrodroidlink.com/macrostore?id=7918). It used to read instantly but no longer does
Doesn't this make multiple HTTP calls, so the most likely cause of any delay is the network time of each of these calls. You can now show milliseconds in the system log to get a more accurate idea of how long each action takes to complete so I would be interested to know if any of the text manipulations are taking a long time.
 

Jacob L

Moderator (Lawsonator)
Doesn't this make multiple HTTP calls, so the most likely cause of any delay is the network time of each of these calls. You can now show milliseconds in the system log to get a more accurate idea of how long each action takes to complete so I would be interested to know if any of the text manipulations are taking a long time.
During no change to the macro, it now doesn't read the info straight away but I'll investigate everything
 

MKIn369

New member
Failed to send email to: 520799190@qq.com: com.sun.mail.util.MailConnectException: Couldn't connect to host, port: smtp.qq.com, 465; timeout -1;. nested exception is:. java.net.ConnectException: failed to connect to smtp.qq.com/2402:4e00:b1:fff::3 (port 465) from /:: (port 34216): connect failed: ENETUNREACH (Network is unreachable)
 

Endercraft

Moderator (& bug finder :D)
Failed to send email to: 520799190@qq.com: com.sun.mail.util.MailConnectException: Couldn't connect to host, port: smtp.qq.com, 465; timeout -1;. nested exception is:. java.net.ConnectException: failed to connect to smtp.qq.com/2402:4e00:b1:fff::3 (port 465) from /:: (port 34216): connect failed: ENETUNREACH (Network is unreachable)
According to the error there is a problem with your connection.
 

Jacob L

Moderator (Lawsonator)
Failed to send email to: 520799190@qq.com: com.sun.mail.util.MailConnectException: Couldn't connect to host, port: smtp.qq.com, 465; timeout -1;. nested exception is:. java.net.ConnectException: failed to connect to smtp.qq.com/2402:4e00:b1:fff::3 (port 465) from /:: (port 34216): connect failed: ENETUNREACH (Network is unreachable)
 

Pepy

Member
Please add support for manipulating Dictionary variables as well or an action to make it easier to separate the key and value of a Dictionary (eg. from Read screen contents action) into separate arrays for use with that action then back.
 
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