I tried that but the thing is I still want to be able to touch the screen when it's running.You can use the new "Block Screen Touches" action. Enable the function by action at the start of your sequence of UI interactions and the disable it with the same action again. As far as I tryed UI interaction still works even when the screen is blocked, but I need to note it doesn't fully block the screen. Navigation bar and statusbar remain touchable.
So I'm trying to make a macro and I want it to ignore my interactions meanwhile it's running.
I still want to be able to touch the screen when it's running.
He said to enable block screen touches but I want to be able to touch the screen meanwhile it's running, it's just that I want it to ignore my touches because if I'm moving the screen and I want to activate it, it doesn't work
What does the macro do?So I'm trying to make a macro and I want it to ignore my interactions meanwhile it's running.
It's a combo for a game, basically you have powers but to activate them you have to select them and then touch the screen so they can be activated.What does the macro do?
It appears to click on 8 points and probably takes around half a second to run, which would make it difficult to interact with, unless the macro repeats.
I must be missing something?
It just works when I'm idle and not moving or touching anything else, so that's why I want it to ignore my touches so I can activate the combo meanwhile I'm moving my character.