Magic Text [macro_name] in Floating Text

Dm114

Well-known member
[macro_name] Magic Text is a convenient way to identify a Floating Text and it works fine. Unfortunately it doesn't appears in the ... list of variables and Magic Texts.

As it can be a useful info in any macro, not depending on any trigger or context, it could be interesting to add this Magic Text everywhere, not only for use as Floating Text Identifier (I didn't check whether it's missing in some other contexts).

According to Floating Text, why is the delay to display it so long? Explanation: I sometimes use it at the beginning of a bit long lasting process to indicate the process is in progress (something like ⏳ Process in progress... ) and erase (hide) it at the end of the routine.

Without a Wait before... (of 400ms minimum in my case), message doesn't appear, probably due to the busyness of the processor during the routine. It's a bit a pity because processing time is extended of nearly half a second...
 

Endercraft

Moderator (& bug finder :D)
According to Floating Text, why is the delay to display it so long? Explanation: I sometimes use it at the beginning of a bit long lasting process to indicate the process is in progress (something like ⏳ Process in progress... ) and erase (hide) it at the end of the routine.

Without a Wait before... (of 400ms minimum in my case), message doesn't appear, probably due to the busyness of the processor during the routine. It's a bit a pity because processing time is extended of nearly half a second...
I have this issue too, I imagine it's due to the way it's drawn. I took a look at it, when it draws a new instance using the action everything fades out and fades in again and not instantly updating (how unfortunate).
Floating text also shares the same overlay as floating buttons.
 

Dm114

Well-known member
I have this issue too, I imagine it's due to the way it's drawn. I took a look at it, when it draws a new instance using the action everything fades out and fades in again and not instantly updating (how unfortunate).
Floating text also shares the same overlay as floating buttons.
I "imagine" too. It's the reason why I posted it together with the Feature Request to have a technical explanation or confirmation from Jamie and, who knows, and improvement if it's possible.
 
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