Macro enabled/ disabled trigger

  • Thread starter Deleted member 9002
  • Start date
D

Deleted member 9002

Guest
Some macros which particularly run with triggers like floating button etc. are when disabled requires this trigger because subsides you use overlay of plugins which stay on the screen even after disabling the macro. So, in a word i need to do if macro disabled then delete the overlays and macro actions (which remains unaffected if you disable macro,i mean that the macro actions are not cancelled)
 

Golem64

Member
Some macros which particularly run with triggers like floating button etc. are when disabled requires this trigger because subsides you use overlay of plugins which stay on the screen even after disabling the macro. So, in a word i need to do if macro disabled then delete the overlays and macro actions (which remains unaffected if you disable macro,i mean that the macro actions are not cancelled)
There would be a problem with the "Macro Disabled" trigger if it's added : people could do "If macro disabled, then enable this macro" they would find a way through action blocks and stuff. And if this is used for malicious macros, it could deal a lot of problems
 

Kr99

New member
You can set a second macro to monitor when the first is enabled or disabled. There is a constraint check for enabled macros and enabled categories.
 
Last edited:

Endercraft

Moderator (& bug finder :D)
There would be a problem with the "Macro Disabled" trigger if it's added : people could do "If macro disabled, then enable this macro" they would find a way through action blocks and stuff. And if this is used for malicious macros, it could deal a lot of problems
So if a 'system log' trigger is added, it would mean that people could do that ?
 
Top